Hello! Just got it and absolutely loving it!! From the built-in head/chest collider to the auto-load, to the event triggers! Perhaps I haven't grasped everything just yet, but is there a way to change FoV? If not, can we get that as well?
Hi, i bought this program because it is what I looked for. I'm using Luppet not VSF, so i was wondering if you have any plan to link your program to Luppet. Since I'm using Luppet, i just want to use your effects only. If I upload vrm file, the virtual character overlap each other and if i don't upload the file, the effect doesn't show up. Do you have any solution to this? In an addition, I can't figure out how to link certain chatting on twitch? Where can I find the detail instruction to that?
VTuber Plus must be used with a VRM or VFS avatar. It’s not an effect generator for other programs and can’t be be used in the way you described. You can always join the support Discord server in the program for more help.
If you export an invisible VRM model (basically your model, but without the body mesh visible) and use that in VTuber Plus you can get the effects by themselves, and then in OBS overlay it on top of your Luppet model. It's not as good as using VTuber Plus directly and it requires a bit of tweaking/lining things up, but it's one possible solution.
Yeah, It helps with different scenes and for dramatic places as some people have different camera positions for things as some may have close ups for their avatars then normal as well as just chatting and gaming.
Yo ty for the auto-updater~ I was thinking of asking for it but truthfully, I thought there was a reason you didn't add it so I didn't say anything haha XD Amazing as always mate~♪
Can you add something to toggle\hide objects? For example I have some particles and animated objects that people can activate. It would be cool to activate them through software and not through hotkeys
This is amazing! Incredibly great job on this. This has everything I had wished TIFA had - and more. Only thing I could think to add is VSF animations (which I see are already planned) and FOV settings for the camera.
As for Bugs/Feedback, under "Light Settings", direction doesn't seem to be working, though that could just be a bug on my end. (?) I'll also add that the color options under "Render Settings" may be better suited under "Light Settings" but that's fairly trivial. (I assume it's the equivalent of VSeeFace's "ambient" lighting.)
Once again fantastic work, I can't convey how great of a job you did here.
Edit: One other thing - Diffusion under "Bloom Settings" doesn't seem to be saving for me after the program closes.
Can you make it so we can seperate what models are being dropped on us so that we can have specific things, such as a treasure chest dropping on our head when someone subscribes or donates or gives bits.
Also can you make it so we can have one model imported, but if it has different materials in one texture file, that each entity spawns in with a random material?
Hey there, since the new avatar swap reward I was wondering if its possible to save individual avatar collider settings as when on collider size fits one model it does not fit the other model and makes stuff end up going through the top of the head. Any maybe in the future to be able to be able to offset the colliders since for me all my colliders for the head are just slightly lower than the middle point of the head.
I am really excited to use your program and all the features are amazing! I have run into a few hiccups trying to replicate things as I have them in vseeface. It does appear that maybe the camera in the program might be different and is making my face/fangs appear bigger?
I was also wondering if you were planning to add the other bloom options, as I can't seem to replicate the same look in my eyes...
Otherwise the program is amazing and understand if these changes are not planned for anytime soon.
Heya! I can add more options sure. The camera FOV changes with your Mouse Scroll. I think VSeeFace's default FOV is around 200. That's why it lacks perspective. I might add some more camera controls in the future but for now all I can suggest is to zoom out a bit more ^w^
Hi ^^ I finally was able to buy your program and it is super awesome.
I just got one question.
I'm using the stream overlay add-on Streamlabs so my watchers are able to redeem rewards. And I don't see that I have special chat commands for it since you're able to inteact with the overlay. So my question is it possible to somehow use the reward function from the streamlabs overlay for the interaction stuff on VTuber Plus? If yes how do I add reward triggers?
mhhhh i guess here is the problem. I don't think I can give the rewards on the overlay add-on any command names. They only have a title, a description and the required point amount as editable option.
That's what I meant. I can't think of any other option but two two systems aren't compatible with eachother. The only option would be to use LioranBoard and setup the overlays yourself. LioranBoard is compatible with VTuber Plus.
Hi there! This looks like a super promising programme, thank you!
I managed to upload a VRM of another avatar, but not the avatar I want to use - it keeps saying "One or more errors occured" - was wondering if there were anything such as file size limits, or VRM requirements that could be preventing the avatar from being uploaded?
Hello, that issue occures when your avatar is using outdated shaders. I'm adding support for old shaders in the next version but for now you can contact me on Discord and I might have a temporary solution for you until the next version comes out.
Thank you, thats really awesome of you! Sent a req on Discord.I've been using the standard Unity shader, so any recommendations to help would be amazing!
Just say thanks for all the hard work, seems there is an update with new things added everyday I wake up, great work, well worth the price, easy to use setup understand, if your on the fence just get it, your not going to be disappointed.
Have you considered making this compatible with png's? Considering the varied methods people utilize to have an avatar in vr, I'm sure it would be problematic to try to adapt this to any of those, but possibly a discord reactive image could be worked with? Or even just so things could be lobbed at people who are in a call with you.
Thank you so much for the creation of such a great app! I do have a question however I was wondering if custom unity toggles are able to run. For example I have hidden models on my vtuber that I turn off and on with a vseeface toggle. Ive had an issue in a different application where my toggles show all the time no matter what. Thank you so much!
I have been using this since Day 1 and it had improved the quality of my streams so much! 10/10 recommend to all VTubers! This is a must have in everyone's kit
Whenever I import a model, it seems to be stuck on the "loading screen". I've waited a while, and the model seems to be imported and moving, but VTuber Plus displays that it is loading.
Hey. I'm guessing you're using a VSF avatar. Your model is throwing an error that's why it gets stuck. I'll make sure to show the errors in the next version.
It's actually a VRM avatar! Oddly another one I tried worked, but it seems a certain model doesn't work, even though it seems to be working behind the loading sign.
A fellow streamer friend of mine was wishing on stream tonight that the program have a hotkey system for quick-swapping avatars without having to open the gui. Would it be possible to implement something like that?
Hello there, I have a question about the program, I just bought a copy of it, because it is supposed to work with vsf avatars. However it is nottracking the same movement as what is happening in VSeeFace.
The model is turning with my head, but only rotating, it is not following the tracking of VSeeFace. Any idea what I may need to do to fix it?
I'm trying but it's kind of hard to replicate it. Right now I tried to open it and the VSF avatar just doesn't even show up, or sometimes it says "object reference is not set to an instance of an object"
Hi! Just tried out your new 2.0 update, and it doesn't seem to let me use any of the keyboard shortcuts to throw, drop etc. They all still work through redeeming channel points, just not in the app using C, V etc. (it works in 1.42 though)
for some reason whenever i load up my vrm i keep getting "Object reference not set to and instance of an object, and whenever i try to toggle an affect manualy for testing nothing happens :/
Hey I'm having this weird problem with obs and vtuber plus. When TAA anti aliasing is enabled, alongside transparency, within both your app and in obs, this weird ghosting affect occurs. I've tried a few settings to see if they help, but they don't affect. those 3 settings I mentioned by name are what cause it.
the ghosting affect also only happens on my model in area's with high motion.
Could you make it so we can have channel point redeems AND bits? So like for example, Someone can redeem channel points for 500 to throw 1 object, but if someone donates 100 bitties you get pelted with objects. Maybe make it so the amount you donate determines how many objects get pelted at you? Like 100 = 5 or something, 500 = 25, etc. Make it adjustable?
In summation. Allow bits and channel point redeems for the same function. Add separate settings options menu for bit redeems and channel point redeems.
So I recently had to reformat Windows 10 because Windows 11 completely broke everything when I reverted the upgrade...and now trying to do an item barrage in VTuber Plus just slows the program to a crawl. I'm not sure if this is due to the most recent version, or if it's something I'm completely missing on my system...
Are you using custom items? If so, your items could be too high poly and are pulling your system to it's knees. If you're using the default items, unless you have a very slow CPU, you should be fine. Could you please state your CPU, RAM and Graphics card?
I've already installed the graphics drivers I used prior to the reinstall and I've tested changing the program's priority, no difference. Also changed render quality and such in the program to no avail.
Unless there's some obscure setting or driver I'm missing somewhere, this isn't making any sense...it worked perfectly fine before, so why not now?
removing water from the options for liquid falling on the head in favor of maybe a jet of water being sprayed in the models face?
Adding in the ability to activate the redeems on both point redeems and bits.
Ability to add custom animations, not just items. And if you add this, maybe add in the ability to choose 'presets', and the presets just being the animations you have created, so that way you could say have a redeem for 1 throw and a different redeem to throw 10 items or 1000 items.
If any of this is already possible, please tell me where the info on how is located.
Heya! Thank you very much ^w^ Basically you can set specific Bit rewards for your stream, like 100 bits would be the confetti effect. So if someone donates 100 bits, the effect gets triggered. They way to set it up is by simply putting the number 100 in the Bit section for Confetti in the Stream Reward section. Please keep in mind, that this feature is still experimental ^w^
This is such a good find! I was meaning to find something like TIFA that gave allowance for custom objects (thanks to your SDK) however I've come across one issue (Not sure if an error of my setup, or lack of leap motion)
When I import my model and it tracks the OCS/VMC, it remains in T-Pose, doesn't alter the arm angle or position/rotation of the head while my VSeeFace has the arm angle configured to 70 and head can change position/rotation.
I do not have a leap motion so the option to move arms isn't there for me. Is this intended so arms won't move from the T-Pose unless theres a leap motion or other means of tracking arms?
VSeeFace left side demonstracting arm angle and head tracking, VTuber plus
The Format I was using was VSF, but I'm going through the process of recreating the model in VRM again as part of the troubleshooting process to confirm where the fault might be
after recreating my project and sanitizing my avatar of props, colliders, and animation (sneaky animation broke it) I've discovered and quirk.
The VTuberplus program can handle the .vsfavatar using the 'Standard' shader, and 'VRM/MToon'. HOWEVER!
a .vrm of the same avatar using 'Standard' shader, returns `Failed to load. Make sure your avatar uses only UniVRM shaders.` Thankfully a .vrm avatar with 'VRM/MToon' loads
Not sure what's going on but I think the app forgets to throw som'in at my character when someone claims a "Throw Something At me" reward sometimes. I'll look through my stream and see if I can tag the time it happened... It does work, just sometimes doesn't do the first throw or som'in weird.
Since the exclusive content idea was closed, does this mean that people buying will not get the "Streamer-Exclusive effects and items" features mentioned in the list? I am a streamer and this intrigues me.
Is it just the case of you won't get a custom one or that the feature is entirely removed?
The streamer exclusive content are only for the streamers who’ve received them. The effects are not for public use. The feature will be there of course but it is limited to a handful of streamers. I might open the requests again at some point but right now my list is full.
This mad lad works hard on this~ If I could buy again I would. Thank you for the patches and hell, some of the features I didn't think would of been agreed on to be added. Demon, keep up the great work dude! I look forward to new ideas in the future!
Very interested in trying this program, but I cannot use it due to my avatar using standard unity shaders on certain sections. It would be nice if standard shader was supported. Is there a way you can make that happen? Would greatly appreciate it!
Oh sweet! Thank you so much! Is there a tutorial online of how to go about that that you know of? - Nevermind I found one, sorry about that! Thank you so much for your fast replies, I really appreciate it!
Is there an option to use colliders preset on the model? I'm not sure if this in intended, but all thrown objects are being aimed at the chest. At first I couldn't even see the head collider sphere even at the max size until I scaled down my model in unity quite a bit. Now I can see it, but it's got quite a large distance between the items and the head collider. Whenever an item hits the chest collider, it's acting like it hit the head and jerking the head around as if it hit the same place on the head. Just asking to make sure I've not missed something XD
Just picked this up but concerned about something that's currently preventing me from using it. Something in this program is causing a GPU spike to 100% even on the lowest settings and no idea how to deal with it in a way that'd prevent issues while streaming.
Looks like the hotfix largely fixed it though. Like definitely getting some higher usage moments that make it unusable for me for certain games but in general I have an older card anyways so I imagine once I hopefully pick up one of the new budget cards releasing soon, I'll be able to do things just fine.
Yea it's your vram. Because VTuber Plus is basically a video game running on the side so , with the whole encoding for the stream, the game itself and another game it requires some resources.
Made some adjustments that seemed to help work around this. Thank you for helping me walk through this. Honestly at this point if I had one other thing to say is it'd be nice to be able to save variations of commands and save them to new ones. Like having both a throw a single item command and throwing a bunch of items. Or even a specific item (like if I wanted to add a whipped cream pie to the throw myself and wanted a command to throw THAT specifically). Otherwise looking great so far. Looking forward to see what you do with this in the future.
VSeeFace props are an internal feature and can not be transfered over the OSC / VMC protocol. VseeFace is only used as a motion capture tool. VTuber Plus will have it's own props in the future.
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Hello! Just got it and absolutely loving it!! From the built-in head/chest collider to the auto-load, to the event triggers!
Perhaps I haven't grasped everything just yet, but is there a way to change FoV? If not, can we get that as well?
Hi, I'm glad you like it ^w ^
Not at the moment but I will consider it for the future updates ^w^
Hi, i bought this program because it is what I looked for. I'm using Luppet not VSF, so i was wondering if you have any plan to link your program to Luppet. Since I'm using Luppet, i just want to use your effects only. If I upload vrm file, the virtual character overlap each other and if i don't upload the file, the effect doesn't show up. Do you have any solution to this? In an addition, I can't figure out how to link certain chatting on twitch? Where can I find the detail instruction to that?
Hello,
VTuber Plus must be used with a VRM or VFS avatar. It’s not an effect generator for other programs and can’t be be used in the way you described. You can always join the support Discord server in the program for more help.
If you export an invisible VRM model (basically your model, but without the body mesh visible) and use that in VTuber Plus you can get the effects by themselves, and then in OBS overlay it on top of your Luppet model. It's not as good as using VTuber Plus directly and it requires a bit of tweaking/lining things up, but it's one possible solution.
I definitely recommend using VSeeFace though.
Just a question, do you plan on adding more than 2 camera positions, I was live and noticed i could only preset 2.
you need more than 2?
No one has ever requested for more.
Yeah, It helps with different scenes and for dramatic places as some people have different camera positions for things as some may have close ups for their avatars then normal as well as just chatting and gaming.
Yea... still never seen anyone use more than 2 views hehe. I might add more cameras in the future if the requests are higher.
awsome :) thank you for considering it!
Yo ty for the auto-updater~ I was thinking of asking for it but truthfully, I thought there was a reason you didn't add it so I didn't say anything haha XD Amazing as always mate~♪
VTP saying there's an update though I'm on 2.32?
Whoops. Should be gone now.
Can you add something to toggle\hide objects? For example I have some particles and animated objects that people can activate. It would be cool to activate them through software and not through hotkeys
Already in my roadmap
This is amazing! Incredibly great job on this. This has everything I had wished TIFA had - and more. Only thing I could think to add is VSF animations (which I see are already planned) and FOV settings for the camera.
As for Bugs/Feedback, under "Light Settings", direction doesn't seem to be working, though that could just be a bug on my end. (?) I'll also add that the color options under "Render Settings" may be better suited under "Light Settings" but that's fairly trivial. (I assume it's the equivalent of VSeeFace's "ambient" lighting.)
Once again fantastic work, I can't convey how great of a job you did here.
Edit: One other thing - Diffusion under "Bloom Settings" doesn't seem to be saving for me after the program closes.
Thank you very much ^w^ I‘ll fix the issues in the next update.
What does Give me something to eat do? I dont see anything show up so I don't get it
It puts a food item in your right hand so you can nom it. It requires you to have Leap Motion.
What if it gets immiditely eaten with the slightest of hand movement?
(Oh wow Im blind, there is the setting for it)
Can you make it so we can seperate what models are being dropped on us so that we can have specific things, such as a treasure chest dropping on our head when someone subscribes or donates or gives bits.
Also can you make it so we can have one model imported, but if it has different materials in one texture file, that each entity spawns in with a random material?
Item management is already on my roadmap: https://demonlionleo.itch.io/vtuber-plus/devlog/334123/roadmap-feature-request
Would it ever work for Live 2D models / VTube studio? I purchased it even though it wont work yet to support you! :D
Supporting 2D avatars isn’t planned so far. As mentioned on the main page, VTuber Plus only supports VRM and VSF avatars ^w^
Hey there, since the new avatar swap reward I was wondering if its possible to save individual avatar collider settings as when on collider size fits one model it does not fit the other model and makes stuff end up going through the top of the head. Any maybe in the future to be able to be able to offset the colliders since for me all my colliders for the head are just slightly lower than the middle point of the head.
I saw that already being implemented I think, under the avatar settings are numbers and the colliders seem to be for each seperate
you can set it all up. Even the distance for the food to be eaten.
Hi there!
I am really excited to use your program and all the features are amazing! I have run into a few hiccups trying to replicate things as I have them in vseeface. It does appear that maybe the camera in the program might be different and is making my face/fangs appear bigger?
I was also wondering if you were planning to add the other bloom options, as I can't seem to replicate the same look in my eyes...
Otherwise the program is amazing and understand if these changes are not planned for anytime soon.
Thank you for your work,
Zuan
Heya! I can add more options sure. The camera FOV changes with your Mouse Scroll. I think VSeeFace's default FOV is around 200. That's why it lacks perspective. I might add some more camera controls in the future but for now all I can suggest is to zoom out a bit more ^w^
Hi ^^ I finally was able to buy your program and it is super awesome.
I just got one question.
I'm using the stream overlay add-on Streamlabs so my watchers are able to redeem rewards. And I don't see that I have special chat commands for it since you're able to inteact with the overlay.
So my question is it possible to somehow use the reward function from the streamlabs overlay for the interaction stuff on VTuber Plus? If yes how do I add reward triggers?
Heya, unfortunately that is not supported but in theory if you give the same command in both programs it should work?
mhhhh i guess here is the problem. I don't think I can give the rewards on the overlay add-on any command names. They only have a title, a description and the required point amount as editable option.
Or do I maybe misunderstand you?
That's what I meant. I can't think of any other option but two two systems aren't compatible with eachother. The only option would be to use LioranBoard and setup the overlays yourself. LioranBoard is compatible with VTuber Plus.
ahhh ok then I will look into LioranBoard. Thanks for the help.
Hi there! This looks like a super promising programme, thank you!
I managed to upload a VRM of another avatar, but not the avatar I want to use - it keeps saying "One or more errors occured" - was wondering if there were anything such as file size limits, or VRM requirements that could be preventing the avatar from being uploaded?
Thank you!
Hello, that issue occures when your avatar is using outdated shaders. I'm adding support for old shaders in the next version but for now you can contact me on Discord and I might have a temporary solution for you until the next version comes out.
Thank you, thats really awesome of you! Sent a req on Discord.I've been using the standard Unity shader, so any recommendations to help would be amazing!
For VRM avatars you should use MToon because that's the standard. For any other material you should use VSF format.
Just say thanks for all the hard work, seems there is an update with new things added everyday I wake up, great work, well worth the price, easy to use setup understand, if your on the fence just get it, your not going to be disappointed.
Thank you for the lovely comment and all your support ^w^ It gives me motivation!
Have you considered making this compatible with png's? Considering the varied methods people utilize to have an avatar in vr, I'm sure it would be problematic to try to adapt this to any of those, but possibly a discord reactive image could be worked with? Or even just so things could be lobbed at people who are in a call with you.
Support for 2D avatars is not planned at the monent.
Thank you so much for the creation of such a great app! I do have a question however I was wondering if custom unity toggles are able to run. For example I have hidden models on my vtuber that I turn off and on with a vseeface toggle. Ive had an issue in a different application where my toggles show all the time no matter what. Thank you so much!
Heya! That is definitely something that I can implement. At the moment there is no support for it but I'll add it in the future updates.
That would be absolutely amazing! Thank you so much! I cant wait to see it!
I have been using this since Day 1 and it had improved the quality of my streams so much! 10/10 recommend to all VTubers! This is a must have in everyone's kit
Thank you so much Darkborne ^w^ I really do appreciate it!
Hello!
Whenever I import a model, it seems to be stuck on the "loading screen". I've waited a while, and the model seems to be imported and moving, but VTuber Plus displays that it is loading.
Hey. I'm guessing you're using a VSF avatar. Your model is throwing an error that's why it gets stuck. I'll make sure to show the errors in the next version.
It's actually a VRM avatar! Oddly another one I tried worked, but it seems a certain model doesn't work, even though it seems to be working behind the loading sign.
Update: With the 2.14 update, it works fine!
Hello again!
A fellow streamer friend of mine was wishing on stream tonight that the program have a hotkey system for quick-swapping avatars without having to open the gui. Would it be possible to implement something like that?
Yes sure. I'll add it to my list.
Hello there, I have a question about the program, I just bought a copy of it, because it is supposed to work with vsf avatars. However it is nottracking the same movement as what is happening in VSeeFace.
The model is turning with my head, but only rotating, it is not following the tracking of VSeeFace. Any idea what I may need to do to fix it?
Hello, are you saying that the face tracking is missing? Could you provide some side by side screenshots?
I'm trying but it's kind of hard to replicate it. Right now I tried to open it and the VSF avatar just doesn't even show up, or sometimes it says "object reference is not set to an instance of an object"
I'm working on it. A sample avatar to debug would help as well.
Hey, just got Version 2.0. It seems, that i can't find an option to enable Channel Points for the Redemptions, only bits.
Hi. Redemption text is the option to activate channel points.
Hi! Just tried out your new 2.0 update, and it doesn't seem to let me use any of the keyboard shortcuts to throw, drop etc. They all still work through redeeming channel points, just not in the app using C, V etc. (it works in 1.42 though)
Hey! Thanks for your feedback. I'll look into it.
To comment on this, those keys don't seem to work until you open and close the Rewards Setup menu.
I can confirm this.
for some reason whenever i load up my vrm i keep getting "Object reference not set to and instance of an object, and whenever i try to toggle an affect manualy for testing nothing happens :/
If you're getting an error, send me the log.txt file under VTuber Plus\VTuber Plus_Data privately on Twitter.
for me it looks like your dms are closed unless were mutuals
My DMs are open for everyone.
Hey I'm having this weird problem with obs and vtuber plus. When TAA anti aliasing is enabled, alongside transparency, within both your app and in obs, this weird ghosting affect occurs. I've tried a few settings to see if they help, but they don't affect. those 3 settings I mentioned by name are what cause it.
the ghosting affect also only happens on my model in area's with high motion.
hey, I suggest using a color background and keying it out in obs.
Hello Leo, thanks for your amazing work !
I was wondering if you plan to add the same lighting and bloom customization we have in Veeseeface in the future ? Could be very cool !
Have a nice day :3
I was wondering the same, also be able to change the ambient occlusion color
Could you make it so we can have channel point redeems AND bits? So like for example, Someone can redeem channel points for 500 to throw 1 object, but if someone donates 100 bitties you get pelted with objects. Maybe make it so the amount you donate determines how many objects get pelted at you? Like 100 = 5 or something, 500 = 25, etc. Make it adjustable?
In summation. Allow bits and channel point redeems for the same function. Add separate settings options menu for bit redeems and channel point redeems.
So I recently had to reformat Windows 10 because Windows 11 completely broke everything when I reverted the upgrade...and now trying to do an item barrage in VTuber Plus just slows the program to a crawl. I'm not sure if this is due to the most recent version, or if it's something I'm completely missing on my system...
Are you using custom items? If so, your items could be too high poly and are pulling your system to it's knees. If you're using the default items, unless you have a very slow CPU, you should be fine. Could you please state your CPU, RAM and Graphics card?
All default items. 32 GB of RAM, GTX 1070 Ti graphics card, AMD Ryzen 7 3700X processor.
Prior to being forced to reinstall Windows, this system had zero issue with a large amount of items.
Maybe set the priority of VTuber Plus to hight? Also make sure to install the latest graphic driver.
I've already installed the graphics drivers I used prior to the reinstall and I've tested changing the program's priority, no difference. Also changed render quality and such in the program to no avail.
Unless there's some obscure setting or driver I'm missing somewhere, this isn't making any sense...it worked perfectly fine before, so why not now?
A few idea's!
removing water from the options for liquid falling on the head in favor of maybe a jet of water being sprayed in the models face?
Adding in the ability to activate the redeems on both point redeems and bits.
Ability to add custom animations, not just items. And if you add this, maybe add in the ability to choose 'presets', and the presets just being the animations you have created, so that way you could say have a redeem for 1 throw and a different redeem to throw 10 items or 1000 items.
If any of this is already possible, please tell me where the info on how is located.
Yes!! I love the redeem different presets idea. 👏
Thank you for the ideas ^w^ I'll try to add as many of them as I can.
Hey there, ditto to what everyone else is saying, you're blazing through feature sets!
Question, how do chat members use the bits redeem feature?
Heya! Thank you very much ^w^ Basically you can set specific Bit rewards for your stream, like 100 bits would be the confetti effect. So if someone donates 100 bits, the effect gets triggered. They way to set it up is by simply putting the number 100 in the Bit section for Confetti in the Stream Reward section. Please keep in mind, that this feature is still experimental ^w^
Ahh ok, it works off cheers then! I’m assuming at least for now it requires the specific amount of bits you enter since it’s an experimental feature.
I can’t wait to see where this program goes in the future!
Yea but I'm open to ideas! And thanks ^w^
This is such a good find! I was meaning to find something like TIFA that gave allowance for custom objects (thanks to your SDK) however I've come across one issue (Not sure if an error of my setup, or lack of leap motion)
When I import my model and it tracks the OCS/VMC, it remains in T-Pose, doesn't alter the arm angle or position/rotation of the head while my VSeeFace has the arm angle configured to 70 and head can change position/rotation.
I do not have a leap motion so the option to move arms isn't there for me. Is this intended so arms won't move from the T-Pose unless theres a leap motion or other means of tracking arms?
Heya, what is your avatar format?
The Format I was using was VSF, but I'm going through the process of recreating the model in VRM again as part of the troubleshooting process to confirm where the fault might be
Great news!
after recreating my project and sanitizing my avatar of props, colliders, and animation (sneaky animation broke it) I've discovered and quirk.
The VTuberplus program can handle the .vsfavatar using the 'Standard' shader, and 'VRM/MToon'. HOWEVER!
a .vrm of the same avatar using 'Standard' shader, returns `Failed to load. Make sure your avatar uses only UniVRM shaders.` Thankfully a .vrm avatar with 'VRM/MToon' loads
Yes, a VRM must use MToon. That's the limitation of it and the best practice ^w^
Hello! The box size keeps changing back to the default size and I don't know how to get it to stay where I want it
Thanks for reporting this issue. It'll be fixed in the next update.
Not sure what's going on but I think the app forgets to throw som'in at my character when someone claims a "Throw Something At me" reward sometimes. I'll look through my stream and see if I can tag the time it happened... It does work, just sometimes doesn't do the first throw or som'in weird.
Not sure if I ran into a weird bug, but when the Feed Me redeem is redeemed the food is instantly eaten even when not close to the collider circles
Your avatar might be too small. In Item Setting there is a slider to adjust the eating distance. Try to lower it.
Since the exclusive content idea was closed, does this mean that people buying will not get the "Streamer-Exclusive effects and items" features mentioned in the list? I am a streamer and this intrigues me.
Is it just the case of you won't get a custom one or that the feature is entirely removed?
The streamer exclusive content are only for the streamers who’ve received them. The effects are not for public use. The feature will be there of course but it is limited to a handful of streamers. I might open the requests again at some point but right now my list is full.
This mad lad works hard on this~ If I could buy again I would. Thank you for the patches and hell, some of the features I didn't think would of been agreed on to be added. Demon, keep up the great work dude! I look forward to new ideas in the future!
Thank you so so much for the wonderful comment ^w^ I really appreciate it! and I'm glad you're enjoying this tool!
Very interested in trying this program, but I cannot use it due to my avatar using standard unity shaders on certain sections. It would be nice if standard shader was supported. Is there a way you can make that happen? Would greatly appreciate it!
Hey I got you! All you have to do is to export your avatar as .vsfavatar and you're good to go!
Oh sweet! Thank you so much! Is there a tutorial online of how to go about that that you know of? - Nevermind I found one, sorry about that! Thank you so much for your fast replies, I really appreciate it!
Is there an option to use colliders preset on the model? I'm not sure if this in intended, but all thrown objects are being aimed at the chest. At first I couldn't even see the head collider sphere even at the max size until I scaled down my model in unity quite a bit. Now I can see it, but it's got quite a large distance between the items and the head collider. Whenever an item hits the chest collider, it's acting like it hit the head and jerking the head around as if it hit the same place on the head. Just asking to make sure I've not missed something XD
Send me some screenshots on twitter pelase. If the avatar is made correctly, the tool shouldn't missposition the head.
Just picked this up but concerned about something that's currently preventing me from using it. Something in this program is causing a GPU spike to 100% even on the lowest settings and no idea how to deal with it in a way that'd prevent issues while streaming.
Hmm that's strange. Haven't had that issue. Would you mind giving me some insights of your PC and OS?
Looks like the hotfix largely fixed it though. Like definitely getting some higher usage moments that make it unusable for me for certain games but in general I have an older card anyways so I imagine once I hopefully pick up one of the new budget cards releasing soon, I'll be able to do things just fine.
Running on NVIDIA GeForce GTX 1060 3GB currently.
Yea it's your vram. Because VTuber Plus is basically a video game running on the side so , with the whole encoding for the stream, the game itself and another game it requires some resources.
Made some adjustments that seemed to help work around this. Thank you for helping me walk through this. Honestly at this point if I had one other thing to say is it'd be nice to be able to save variations of commands and save them to new ones. Like having both a throw a single item command and throwing a bunch of items. Or even a specific item (like if I wanted to add a whipped cream pie to the throw myself and wanted a command to throw THAT specifically). Otherwise looking great so far. Looking forward to see what you do with this in the future.
does this show the props that VSeeFace has now added to their app
VSeeFace props are an internal feature and can not be transfered over the OSC / VMC protocol. VseeFace is only used as a motion capture tool. VTuber Plus will have it's own props in the future.